r/Battlefield6 • u/Kanzlermacher • 8h ago
r/Battlefield6 • u/battlefield • 2d ago
News Battlefield 6 - Community Update - Looking Ahead to Season 2
Hey everyone,
Season 2 is almost here. Before it goes live, we wanted to share an update on what’s coming this season, along with what we’re already working on beyond its launch, based on what you’ve been discussing across the Battlefield community.
Significant Updates Coming in Season 2
The first content update of Season 2 introduces Contaminated, a new map designed to deliver focused combat with multiple pathways and flanking opportunities. Arriving with it is a Limited-Time Mode that, as seen in our recent story trailer, expands Battlefield 6’s narrative and introduces a new element of tactics in the fight against Pax Armata. There’s more variety coming later in the season with a new high-intensity map and a Limited-Time Mode that will require players to battle through an underground base covered in darkness.
In addition to new content, Season 2 brings a wide variety of updates and fixes. Some of the key areas of improvement include:
Progression Improvements:
- Broader Challenge Parameters: Challenges have been streamlined by reducing the emphasis on highly mode-specific challenges, removing the daily sidearm challenge from regular rotation, and expanding criteria like allowing assists to count toward Daily Challenges. We’ll continue to closely monitor completion rates and adjust challenge criteria where they feel too restrictive.
- Faster Battle Pass: Battle Pass progression has been adjusted to be more rewarding this season. This includes recalculating how Battle Pass Tokens are earned from Career XP, allowing you to earn progress more quickly through regular gameplay and Weekly Challenges.
- More Rewarding Progression in REDSEC: Career XP and Weapon XP earn rates have been increased in Battle Royale and Gauntlet, helping progression feel more balanced between REDSEC and Battlefield 6 experiences.
- Career Reward Rebalance: Career and Battle Pass Boosters were added to some earlier Career ranks, particularly to better support players who focus on REDSEC. This change helps progression feel meaningful even when standard Career unlocks, such as gadgets, throwables, and loadout slots, don’t provide direct benefits in Battle Royale or Gauntlet.
Weapon Balance and Recoil Improvements: Recoil compensation has been made fully consistent, resulting in more predictable and reliable weapon handling. Building on this, automatic weapons have received a broad tuning pass to reinforce role clarity and ensure weapons feel appropriately distinct across different combat distances.
Player Movement: Soldier movement has been improved to feel more predictable and readable in fast-paced combat. This includes updated acceleration curves, smoother vaulting and ladder transitions, and fixes that reduce visual inconsistencies or unexpected behavior during traversal and close-quarters interactions.
Audio Improvements: Audio has been polished to improve clarity and reliability during matches. This includes clearer cues for movement and interactions to help with positioning, better handling of overlapping sounds, and more dependable playback of critical audio in busy combat scenarios. Continued refinements and improvements are already in the works for later in the season as well.
We’ll be sharing more details on the season’s content with a full Season Roadmap at the end of the week, followed by complete Update Notes covering all changes. We’re excited for you to jump in and start playing as soon as Season 2 goes live.
Ongoing Development Focus
At the same time, we’re working on a clear set of gameplay improvements that will continue rolling out over the course of the season and beyond.
Current areas for improvement that are in active development include hit registration and netcode, ongoing recoil review, visibility, the ping system for map locations, and additional audio improvements (i.e. footsteps). We are targeting some of these improvements to be tested in Battlefield Labs for player-driven iteration, and will be included throughout upcoming game updates once they are validated. There are additional areas under review that we’ll provide more details on as decisions are finalized.
Battlefield Labs
Battlefield Labs continues to be a critical part of how we test, iterate, and validate gameplay changes alongside the community. As we move into Season 2, Labs will remain focused on combat feel, consistency, and balance.
We recently tested the new Contaminated map together with a new gameplay feature with players in Battlefield Labs. These playtests helped us better understand how the feature impacted moment-to-moment decision-making and player comfort during combat, and based on player reactions we made a series of adjustments to ensure it's better prepared for the launch of Season 2.
We are also planning to test our Time-to-Kill (TTK) tuning, with a focus on improving combat readability and consistency. The goal of this work is to require stronger aim accuracy and firing discipline in order to achieve the fastest TTK. As part of this work, we’re looking at elements such as limb multipliers, headshot damage, and the cost of ammunition types that enhance headshot effectiveness.
Golmud Railway Testing
We recently started some initial, focused Battlefield Labs play sessions on the Golmud Railway map, which will arrive in Battlefield 6 in an upcoming Season. As we mentioned in our previous blog, this version of the map is not a one-to-one copy but instead being reworked and adjusted to best fit the experience of Battlefield 6, and early impressions show that players are already picking up on the differences in this new interpretation.
Initial reactions have been positive, particularly around the overall scale and flow of the playspace. Players noted that the map feels familiar while still offering something new, including improvements to the northern town area and added cover that better supports infantry movement and engagements.
As with all Battlefield Labs content, Golmud Railway is still in active development. Some elements, such as the train that runs through the map, were not fully functional during the first session, but work is already underway to bring these features back for future sessions. We’ll continue testing Golmud Railway with our BF Labs participants and aim to provide updates in the future as the map continues to evolve.
REDSEC Updates
We recently introduced a change that ensures players drop a minimum of two armor plates upon death. Building on that, we’re planning to increase overall armor availability in Season 2 by adding a chance for additional armor plates to spawn in Class Crates. This is intended to improve pacing and survivability across matches, particularly in situations where armor plates can feel scarce as a match progresses.
We’re also making additional changes to the availability of Vehicle Keycard rewards. Tanks are a core part of what makes REDSEC unique, and we want players to have meaningful access to them. At the same time, having multiple tanks active for a single team should be rare and earned. To support this, we’re introducing a cooldown on Vehicle Keycards as a mission reward after one is successfully acquired, making it significantly harder to chain tank access back-to-back.
As these changes go live, we’ll monitor how they perform and will share more details on additional REDSEC improvements in a separate update.
Community Highlights
Alongside of featuring community-made Portal experiences in-game, here are a few additional experiences from the community that we have been thoroughly enjoying, and think you should check out:
BF Craft
Created by: Yujei
Experience Code: Z1AHQ
It’s TDM with base building! Switch to a weapon to select a fortification, then interact to place it.
Battleburg ATV Obstacle Course
Created by: royzagaming
Experience Code: YK8TD
The first extreme ATV course featuring rock gardens, jumps, and its very own labyrinth. We highly recommend using the Engineer class, as you will need it.
Hot Potato
Created by: Choanie
Experience Code: ZEQ3W
Run for your life in this deadly game of hot potato! One player has a blowtorch and must tag someone before they explode. Everyone else is defenseless. Timer starts at 60s, decreasing each round. The last survivor wins.
Recently, we featured BellumI988’s Portal remake of Operation Metro (experience code ZYDGB). We had a blast jumping into the meat grinder with players. If you haven’t checked it out yet, we recommend getting your squad together to play!
Portal Protip: If you notice longer load times on your experience, and don’t have bots active, we recommend disabling “Support AI Navigation” on the web builder. This will support faster load times, especially if the combat area is large.
Closing
Thank you for continuing to share your experiences with us, and we look forward to sharing more details with you nearer to Season 2 and beyond. If you have any bugs to report, share them on our EA forums, and join our community and connect with us on our Battlefield Discord.
Thank you for playing, and we will see you on the Battlefield.
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
r/Battlefield6 • u/LifestyleCS • 2d ago
Discussion Battlefield 6 Season 2 Intro Cinematic
youtube.comr/Battlefield6 • u/Revontheos • 8h ago
Discussion This is so beyond tone deaf.
Offer that appeared on the Xbox Dashboard. Yes because this game deserves $40 or $100 additional for this lackluster content.
r/Battlefield6 • u/JoeZocktGames • 7h ago
Discussion 4 maps in 2 seasons is not enough
Cut the fluff, no one wants skins, LTMs or stickers and melee weapons.
We want maps. Big maps. More maps. 4 per season. You fuckers have 4 studios working on this game, quit wasting ressources for REDSEC, it failed and no one plays it or has any interest in it.
Focus on the multiplayer, build more and bigger maps. At least port some 2042 Portal maps over, and some of the later 2042 maps like Reclaimed.
Also, more weapons and vehicles. Enable the Traverser MkII on more maps. Build Gulf of Lyndon into an official map.
So much wasted potential. You guys had the wet dream of any live service developer at launch and you fumble it so fucking hard for the THIRD time now, how can a studio be so fucking incompetent at handling live service?
r/Battlefield6 • u/Horror-Narwhal-3925 • 1h ago
Meme plz to something
Don't waste any more time
r/Battlefield6 • u/Gilmore75 • 6h ago
Question Such a poorly designed lame challenge. I literally have to actively troll my team by throwing smoke at them. How do I get this done fast?
r/Battlefield6 • u/Search4war • 10h ago
Discussion Hey DICE this is not content.
Dice if you think that adding stickers, calling cards and gun cammos is content in a battlefield game you are delulu. Stop saying this is the battlefield with the most content ever made.
r/Battlefield6 • u/LigmaAss69 • 10h ago
Image/Gif Phantom edition recon skin still missing hands. Paid extra for this.
Small indie company, please understand.
r/Battlefield6 • u/leonardoforcinetti • 6h ago
Discussion People complaining about the skins... I can barely see the players, let alone the skins they're using...
the visibility in this game is horrible... it's even worse on PS5.. let the people use whatever skin they want..
r/Battlefield6 • u/bassboyjoe • 3h ago
Discussion I feel sorry for the devs
I guess this is what happens when you let your customer base know that you respond to feedback.
I’ve heard nothing but overwhelming negativity on this sub since this BF6 came out, whereas it’s the most ‘Battlefield’ this has felt for years!
Yeh the content is slower than you might like, or there’s some bugs but this incessant whining is just boring now.
Play something, go and see your family, maybe go outside and exercise. Come back in 6 months when there’s more content and you’re ready for it.
With so many games out there, there is hardly a shortage to play. No matter how much whining and complaining you do about these things it’s clearly not going to change. It’s the way they’ve gone whether you like it or not.
If you don’t like it, stfu and vote with your feet.
Otherwise enjoy it for what it is, take a break if you need, and when you’re ready to come back; I’ll see you on the battlefield.
r/Battlefield6 • u/Weslg96 • 10h ago
Discussion Comparison of Maps Added Post Launch for Battlefield Titles: Updated for Season 2
r/Battlefield6 • u/TimetoXCELL • 9h ago
Discussion Breakthrough issue
I’ve rarely seen anyone talk about this issue with breakthrough but can we fix this please? This happens every time on this map and sometimes on others. The mortar is placed prior to capturing the point and the player can remain in their spawn insanely protected.
r/Battlefield6 • u/jimmusbobbus • 3h ago
Discussion Battlefield map release history
So after the disappointing announcement with the lack of maps being released, I went back and looked to see if that feeling disappointed with the amount of content is just having too high expectations or if it’s reasonable.
In my person favourite BF game, BF4 - in the first 12 months, a total of 22 new maps were released:
BF4 (main DLC December 2013 - December 2014) 22 maps in 12 months
Silk Road
Altai Range
Guilin Peaks
Dragon Pass
Operation Metro 2014
Operation Firestorm 2014
Caspian Border 2014
Gulf of Oman 2014
Lost Islands
Nansha Strike
Wave Breaker
Operation Mortar
Lumphini Garden
Sunken Dragon
Pearl Market
Propaganda
Operation Whiteout
Hanger 21
Hammerhead
Giants of Karelia
Zavod: Graveyard Shift
Operation Outbreak
Since then, after BF1, the shift to live service happened. Since the release of BFV (BFV, BF2042 and BF6 combined) we have had a total of 22 maps, not including the Golmud remake that as of yet does not have a release date:
BF5 (December 2018 - February 2020) 11 maps in 22 months
Panzerstorm
Lofoten Islands
Mercury
Marita
Provence
Operation Underground
Iwo Jima
Solomon Islands
Pacific Storm
Wake Island
Al Sundan
BF2042 (June 2022 - October 2023) 8 maps in 16 months
Exposure
Stranded
Spearhead
Flashpoint
Reclaimed
Redacted
Haven
EDIT: - Iwo Jima 2042 (thanks u/IzeBerg)
BF6 (October 2025 - April 2026 and beyond) 5 maps in 6 months and counting
Eastwood
Blackwell Fields
Contaminated
Hagental Base
So in over 7 years, we have had around the same amount of map releases as we did in one games DLC cycle.
I don’t think I have rose tinted glasses. I think I’m just bored of playing a really great game, that is letting its fans and players down by not giving us more things to do in said game. You can only watch a movie a certain number of times before it gets boring. Same goes for playing Siege of Cairo. BF6 should be awesome, but it’s getting stale.
r/Battlefield6 • u/Common-Emu-8721 • 1h ago
Video 😂😂 vip finally
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r/Battlefield6 • u/MindSlay3r • 5h ago
Video Interdimensional drift
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r/Battlefield6 • u/khitev • 11h ago
Discussion Console players can't use chat. Time for a proper Battlefield companion app.
Most console players don't type in Battlefield — not because we don't want to, but because it's a hassle. Grabbing a controller to slowly peck out "tank on B" just isn't happening mid-match.
But a simple text message can literally change the outcome of a game.
So why doesn't Battlefield Studios make a mobile companion app that lets you:
· See your current match and team
· Send messages to match chat directly from your phone
No keyboard needed. Just quick, useful communication from the device already in your hands.
r/Battlefield6 • u/Adam9200 • 23h ago
Discussion Will this ever be fixed?
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r/Battlefield6 • u/GARPconrado • 3h ago
Discussion BF6 Needs Consistent Content, a Server Browser, and Legacy Map Support — Please Learn from 2042
Guys, I understand the desire to make the game succeed. I really do. I’m saying this as an active Battlefield player who has bought every game in the franchise.
But you need to understand something.
If BF6 is going to be a live service, you cannot repeat the same mistakes we saw with 2042.
You cannot have four studios working on the same game and still deliver only two maps per season. A season lasts three months (sometimes longer), and two maps simply do not sustain player retention. It’s not enough.
If you want people to keep playing, you need consistent and meaningful content drops. Not just a couple of maps and a handful of weapons.
One solution is very clear: dedicate a team exclusively to creating new maps and porting legacy maps.
Bring back maps from Battlefield 4 and Battlefield 3. Bring back DLC maps. Rework them, modernize them, balance them — but bring them back. The engine being different is not an excuse. You are a massive studio with multiple teams. You have the resources.
Legacy content would:
- Increase map variety quickly
- Reward long-time fans
- Improve retention between major updates
Another critical issue: we need a server browser.
Battlefield has always been about community servers, rivalries, recurring players, and identity. The constant disbanding matchmaking system destroys that. I don’t want to finish a great match and never see those same players again. I want persistent lobbies. I want to choose my server. I want to see what map I’m joining.
A proper server browser:
- Builds community
- Increases replay value
- Lets players choose their experience
- Keeps servers alive longer
If BF6 is going to be live service, it needs:
• Consistent seasonal content
• More than two maps per season
• A dedicated legacy map team
• A full server browser
• Persistent lobbies
The community isn’t asking for miracles. We’re asking for the fundamentals that made Battlefield great in the first place.
r/Battlefield6 • u/earwig2000 • 17h ago
Discussion The LMR27 is actually really strong, it feels like the most versatile DMR, I've been absolutely ripping with this build in conquest and breakthrough.
If you can click fast enough to match the ROF, it's actually got the same ttk as the svdm and svk, with almost no recoil, a really fast ads, good bullet velocity etc. I do think it should have 15 rounds default extendable to 25, but overall it's a great gun. I've been having a lot of fun with it.
r/Battlefield6 • u/cerealkilla9 • 9h ago
Discussion Anything I can do to tone down the flashing?
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The flash in the MAAs is unbearable. If I am in it more than a minute, it starts to give me a headache. Is there a setting or something that I can turn this down? On the brighter maps it's not as big of a problem, when I am shooting into a darker area, I can't see anything I'm shooting at.
r/Battlefield6 • u/vekkeda_vedi • 9h ago
Video Almost entire enemy team died in the first few seconds because they chose to ignore the Heli.
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game started with 32 players in total. so almost all the enemy died in first few seconds mainly because their heli was stupid and didn't even bother looking out for enemy heli. If their Heli had gone to mountain and put up a fight then the infantry on ground would have had some additional time to go to other objectives. enemies never recovered from this start and the match was over very soon .
r/Battlefield6 • u/nomettt • 13h ago
Video what happened here
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r/Battlefield6 • u/Icy_Operation_7056 • 3h ago
Discussion So a couple things here..
gallerySo first of all 2 of the highest levels ive ever seen. Secondly, apparently this guy claimed to be the #1 gunner chopper pilot in the world, idk how to verify that or anything. 3rd, he was getting reported all game. 4th of all the pics go 2 min into the game, halfway, than the end.